Storytime: Butterflies


The butterflies were actually made on a whim to test the AI.

I picked a butterfly sprite and made it approach the player and then move into a random direction, then repeat. This resulted in a sort of erratic flapping motion that I just fell in love with. I knew that I wanted to implement that behavior in the final product. For most of the demo's development there was one butterfly, but then it hit me: "have the butterflies act as a sort of esoteric hint system." Butterflies will be a common entity throughout the game and it fits well with the themes that are present already. 

I may apply the butterflies AI to the bat enemies in order to create an easier starting enemy and make the spirits harder. I already have some ideas for how to implement a new mechanic that will make scaling enemies late game simpler for me.

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Comments

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Honestly thought the butterflies would be shown when a well is nearby, aka the save point. Since they have a pretty blue color that makes you feel...safe? Idk. Regardless, the thought process behind it is interesting.

(+1)

I had intended for them to make the player feel safe by giving a glimpse of hope. Perhaps they show up when you need them the most.